GZG List archives -- April 2007
Re: [GZG] Full Sail Rules
On 4/1/07, Jerry Han <jhan@xxxxxxxxxxxx> wrote:
People have been asking about these, and I've finally had a chance to
put in some post GZG-ECC rule changes and convert these to PDF and get
them up on the web.
Looks good, Jerry. They give me some ideas for my Full Steam rules.
I'll work on those a bit more when I have some time.
I've tried a number of options to get the damage at least
semi-realistic. The way you've done cannons gives me an idea. Linear
beam damage from FT isn't realistic for naval guns. I like the idea of
fixed range bands and a variable number of dice per range band per gun
size. That's the part I'm missing from the game. It shouldn't take
long to retrofit that into my rules and release a playtest version.
Allan
--
Allan Goodall http://www.hyperbear.com
agoodall@xxxxxxxxxxxxx
awgoodall@xxxxxxxxx
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