GZG List archives -- March 2007

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[GZG] IF Heavy Missles



David  wrote:

Does anyone regually play them, and do you have any advise on using them? The NI fleet >seems well protected against missle attacks, which will cut down my punch considerably.

In our campaign, one player has missile boxes... firing upwards of 50 HM at once, it's not a lot of fun to fly into certain death, well it is kind of amusing; the challenge is to get him before you die - since missiles attack at the end of the turn.

We found in small numbers, especially under the 'latest' fighter rules that we use, they just get shot down unless they're carefully used, same as AMTs. Swamping the larger ships with short range missiles, each doing 3d6 damage ignoring screens, can be lethal most of the time.

Of course, it's hard to hit smaller ships, we use vector movements, and the 3mu lock on range makes hitting anything with thrust 6 or more tricky, unless you do missile spreads covering all possible exit trajectories.


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