GZG List archives -- March 2007

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Re: [GZG] IF Heavy Missles



>Laserlight's rules 

Zoe Brain's rules, I'm just hosting them because it's a logical place to put them.

>say that "HMs must burn 1 point of endurance to make a primary move." Do Heavy Missles burn an endurance point the turn that they are launched? 

Yes.

>Does anyone regually play them, and do you have any advise on using them? The NI fleet seems well protected against missle attacks, which will cut down my punch considerably. 

IF squadrons facing NI tend to swap their missile modules for other weapons; however, there are enough missile-armed squadrons rotating trough to keep the NI wondering.

I haven't played them with thos exact rules for a while--I've fiddled around with having PDS hit them only on 5-6, and letting anti-ship weapons shoot at them at double range (requires one FCS per missile), and so forth. I'd like to get a complete AAR for feedback.

If you're bringing a lot of missile-armed ships, launch an alpha strike to overwhelm his defenses; launch it to one side of his formation to encourage him to maneuver predicatbly. If you're bringing just a few, then missiles are better at finishing off the wounded.
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    Generated: Sat Mar 31 01:08:45 GMT 2007