GZG List archives -- March 2007

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Re: [GZG] IF Heavy Missles



On Fri, March 16, 2007 10:08 am, david said:
> My Islamic Federation force is about to make its first foray this weekend
> against the Zionist dogs of Ian's NI fleet.

now now.. you know dogs not kosher. ;-)

> Laserlight's rules say that "HMs must burn 1 point of endurance to make a
> primary move."
> Do Heavy Missles burn an endurance point the turn that they are launched?

Yes

> Does anyone regually play them, and do you have any advise on using them?
> The NI fleet seems well protected against missle attacks, which will cut
> down my punch considerably.

I do. My personal thoughts on them is to only launch them at a 2 turn
range leaving that third endurance for the extra move when attacking.
That's assuming you're using the basic variant. You also need to swarm
them onto a target and generally only attack the large ships with them.

Jaime


-- 
It takes only one drink to get me drunk. The trouble is, I can't remember
if it's the thirteenth or the fourteenth.
    George Burns

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