GZG List archives -- March 2007

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Re: [GZG] FT vector movement systems



In spades!  A wall of battle seldom extends outside of one hex.  With three hundred kilometer wedges and three hundred kilometer vertical and horizontal spacing, you are limited to walls of battle containing less than about thirty thousand ships (assuming each hex is one hundred thousand kilometers).  Although you may be exceeding the flag limits, you only need to write one set of orders for the entire wall and keep track of one vector.  As your wall takes damage, you will either have to abandone cripples (which will solve the problem of writing orders for them by getting them promptly destroyed), or limit the orders to what they can comply with.

On 3/6/07, Roger Books <roger.books@xxxxxxxxx> wrote:
Of course there's always the squadron rules.  They don't look bad.

Roger


On 3/5/07, Robert Makowsky < rmakowsky@xxxxxxxxx> wrote:
Concur,
 
SITS is great for 1-3 ships per player in some sort of skirmish.  Try to fly fleets with it and the hair torn out coats the floor.

Bob Makowsky

----- Original Message ----
From: Roger Books < roger.books@xxxxxxxxx>
To: gzg-l@xxxxxxxxxxxxxxxxxxxxxxx
Sent: Saturday, March 3, 2007 4:29:51 PM
Subject: Re: [GZG] FT vector movement systems

I'll disagree on it adding much to the game. I like SITS/AV:T vector
movement better than FT as long as I'm only running a ship or
two.  For fleets FT wins hands down.

Roger

On 3/3/07, Roger Burton West < roger@xxxxxxxxxxxxx> wrote:
On Sat, Mar 03, 2007 at 07:14:28PM +0000, Richard Bell wrote:

>Compare this to vector movement from FB1.

It's not hard to produce a "real vector" system for FT. My assumptions
were:

(1) Ignore facing change time. Turns are probably around 5-15 minutes
long anyway. It's too much effort.

(2) Ignore the third dimension. It looks pretty but it doesn't add all
that much to the game.

What's left is the continuous-thrust element. Not a problem. You do need
two markers per ship to work out its movement, but you only need to
leave one of them on the table between movement phases.

Roger
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    Generated: Sat Mar 31 01:08:43 GMT 2007