GZG List archives -- March 2007

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Re: FT Fleet formations was Re: [GZG] FT vector movement systems



Richard Bell wrote:

Or do you maintain the screen is omniscient enough to always know where
the enemy will be, so that you can give it an order like, "Screen us" and
they will then always be in position?

You have nicely hit the point that I was trying to make. If you have not experimented with it beforehand and "drilled your ship handlers" (by writing down what actually worked onto a reference card), you are not going to get it right during a battle, without immense amounts of luck or analysis paralysis. The most important word in your first paragraph is "try".

Um... Richard? A day or two ago, you stated that you had only played FT twice - once in Cinematic, and once in Vector.


If as you say you have only played each FT movement system *once*, then it is no surprise if you can't work out correct formation-changing orders on the fly.

If OTOH you had played half a dozen games with either movement system, then I would've mildly surprised if you *couldn't* work out appropriate formation-change orders with at most a few seconds' extra effort.

And if you had been a veteran FT player with scores or hundreds of games under your belt, then I would've been *extremely* surprised to hear that you had problems working out formation-change orders on the fly - with that much experience it would, as Roger Books wrote, be trivial.

FWIW I'm prepared to bet quite a lot of money that I would not be able to work out correct formation-change orders in my first-ever game of AT:V or SITS without doing some experimentation first.

The sticking point is working backwards from the desired endpoint of a formation to orders needed to get there from the current point. Being able to predict what each possible order will do is of marginal utility if none of them do what you want.

And at least for Full Thrust, a few games will give you enough experience to do that working-backwards stuff (or at least it has for all FT newbies I've taught over the years, so I would expect it to do so for you too).


Since I've neither played nor read either AV:T or SITS I can't compare how easy or hard it is to learn formation-flying in those games, but IMO you're making an entire henhouse out of a feather over how hard FT formation changes are supposed to be <shrug>

Regards,

Oerjan
oerjan.ariander@xxxxxxxxxx

"Life is like a sewer.
 What you get out of it, depends on what you put into it."
-Hen3ry

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