GZG List archives -- March 2007

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Re: FT Fleet formations was Re: [GZG] FT vector movement systems



The gist that I get from this is that symmetrical, circular formations are
easy to implement in FT, but they are similarily easy in 2D AV:T.

Any formation is eay, if you want to maintain line of bearing. Give the same orders, and that destroyer which was 2mu east of the BB will still be 2mu east of it. If you want to maintain relative position, though, that's quite difficult. In that case, something like a diamond / box pattern is the easiest--you're not actually maintaining the same position, and you may switch who's in front, but you're still in a compact group.


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    roger@nospam.firedrake.org
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