GZG List archives -- March 2007

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Re: [GZG] FT vector movement systems



On Sat, Mar 03, 2007 at 08:45:05PM -0500, Nyrath the nearly wise wrote:

>Well, as it turns out that is not quite enough for
>an accurate simulation.  The game AV:T actually had
>its start when the designer was brooding about that
>point.

Yes, I do know this and I've read the PDF. I took it into account when
designing the "Painfully Accurate Vector" rules.

The short version is "work out your delta-V for this turn as normal,
then apply only half of it to your current turn's movement".

R
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    roger@nospam.firedrake.org
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