GZG List archives -- March 2007
Re: [GZG] FT vector movement systems
Roger Burton West wrote:
It's not hard to produce a "real vector" system for FT.
What's left is the continuous-thrust element. Not a problem. You do need
two markers per ship to work out its movement, but you only need to
leave one of them on the table between movement phases.
Well, as it turns out that is not quite enough for
an accurate simulation. The game AV:T actually had
its start when the designer was brooding about that
point.
He explains it here:
http://www.adastragames.com/downloads/vms_vs_dv.pdf
(PDF file)
If anybody is interested, there is some
AV:T sample material here:
http://www.adastragames.com/downloads.html
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