GZG List archives -- March 2007

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Re: [GZG] FT vector movement systems



Roger Burton West wrote:
It's not hard to produce a "real vector" system for FT.

What's left is the continuous-thrust element. Not a problem. You do need
two markers per ship to work out its movement, but you only need to
leave one of them on the table between movement phases.

Well, as it turns out that is not quite enough for an accurate simulation. The game AV:T actually had its start when the designer was brooding about that point.

He explains it here:
http://www.adastragames.com/downloads/vms_vs_dv.pdf
(PDF file)

If anybody is interested, there is some
AV:T sample material here:
http://www.adastragames.com/downloads.html
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    roger@nospam.firedrake.org
    Generated: Sat Mar 31 01:08:43 GMT 2007