GZG List archives -- March 2007

Number 74 of 314 messages in this Archive
[Date Prev] Main Index [Date Next]
[Thread Prev] Thread Index [Thread Next]

Re: [GZG] FT vector movement systems



Richard Bell wrote:
        I just played a short game of Attack Vector: Tactical.  At first
glance, AV:T seems to be proof positive that geeks will indulge in all
manner of cerebral abuse if it is labelled as a game.  The movement system
is vector based, straightforward, 3D, on a hex map, and actually playable.
What really surprised me was that acceleration chart and movement
segmentation is a very good approximation of newtonian dynamics, as applied
to big nuclear rockets.

Agreed. AV:T and SITS have the most accurate newtonian dynamics, but made playable by a set of very clever game aids.

	But what made my jaw drop was the three-dimensional
	firing arcs.  That were also very easy to use
	by a set of very clever game aids.
_______________________________________________
Gzg-l mailing list
Gzg-l@xxxxxxxxxxxxxxxxxxxxxxx
http://lists.csua.berkeley.edu/mailman/listinfo/gzg-l




  • Prev by Date: [GZG] Re: A tale of two threads...
  • Next by Date: Re: [GZG] FT vector movement systems

  • Previous by thread: Re: [GZG] FT vector movement systems
  • Next by thread: Re: [GZG] FT vector movement systems

  • Main Index | Thread Index | Author Index | Archive Index

    roger@nospam.firedrake.org
    Generated: Sat Mar 31 01:08:43 GMT 2007