GZG List archives -- March 2007

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Re: [GZG] FT vector movement systems



An impulse system is what AV:T and SITS do.  It's the only thing that makes the system work as simply as it does.

FWIW the game is simpler than SFB.  The hard part is not learning the rules or the mechanics, the hard part is learning how to not overcontrol.

Roger

On 3/3/07, Phillip Atcliffe <atcliffe@xxxxxxxxxxxx> wrote:

 Unless we're going to go to an impulse-based system with multiple move-and-shoot opportunities during a game-turn, does it make sense to concern ourselves overly with ship rotation?
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