GZG List archives -- March 2007

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Re: [GZG] FT vector movement systems



On Sat, Mar 03, 2007 at 07:14:28PM +0000, Richard Bell wrote:

>Compare this to vector movement from FB1.

It's not hard to produce a "real vector" system for FT. My assumptions
were:

(1) Ignore facing change time. Turns are probably around 5-15 minutes
long anyway. It's too much effort.

(2) Ignore the third dimension. It looks pretty but it doesn't add all
that much to the game.

What's left is the continuous-thrust element. Not a problem. You do need
two markers per ship to work out its movement, but you only need to
leave one of them on the table between movement phases.

Roger
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