GZG List archives -- March 2007

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[GZG] Do chits give you the sh**s? (was: [Aliens] was FMA at EEC etc.]



When I first played SGII, I thought "ugh" about the chits on aesthetic grounds, but I've come to believe that they're probably the least-bad solution. It is trivial to replace chits that represent something physical (a missile, smoke etc.) with more scenic markers, but abstract states such as suppression, activation etc. are more difficult. We've experimented with SSD-style record sheets, and "pig- pen" sheets (where the chits are placed in numbered boxes representing units rather than on the board next to them). Both seemed to slow things down, and made it easier for players to "forget" (deliberately or otherwise...) the state of their squads.

As regards "skirmish" games, I haven't played FMAS obviously, but my nephews were introduced to Necromunda a few months ago at a friend's house, and we've been playing that quite a lot. Since I admit I'm prejudiced against GW games, I was pleasantly surprised by Necromunda (though I'm not thrilled by the rather clunky combat mechanisms, or the slightly barmy weapon rules).

We found it useful to introduce chits into Necromunda. Individual figures can have a variety of states: normal, pinned, wounded, down, hiding, overwatch etc. which need to be recorded quickly to keep the action flowing. The official rules use a mixture of on-table and record-sheet methods to do this, but we found that chits were quicker, produced fewer arguments, and were better able to withstand over-enthusiastic players barging into the table...

I suspect that special dial-bases as used in the Heroclix system would probably be ideal to record the state of individual figures in skirmish games, but they would be difficult for amateurs to make, and tie the figures in to a particular set of rules. GW's 28mm figures have bases that are often big enough to carry the relevant chits, which reduces their aesthetic impact IMHO.

Best regards, Robert Bryett
rbryett@xxxxxxxxx


On 01/03/2007, at 23:46 , <Beth.Fulton@xxxxxxxx> <Beth.Fulton@xxxxxxxx> wrote:


I really do understand that the chits aren't to everyone's taste, I personally like the elegant
way they solve the problem of lots of different results in an "easy" way. I will say however I am a fan of opposed dice roles and sliding dice types, it is something else that strikes me as a nice way of getting multiple solutions fairly simply and keeps everyone involved.



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