GZG List archives -- February 2007

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Re: [GZG] [Aliens] was Re: FMA at EEC etc



On 2/28/07, john tailby <John_Tailby@xxxxxxxxxx> wrote:

Much faster than endless strings of opposed rolls.

I don't disagree. On the other hand, there are a bunch of games out there that do it this way. GZG has a reputation, on the ground games at least, of using opposed dice rolls. That's the company's niche. It's pretty much a given that any FMA system game will have opposed dice rolls. That's a constraint of the FMA system and a feature of the FMA "brand". Unless there are very good reasons for it, I don't see Jon abandoning that idea.

keeping track of different damaged results against lots of different units
in any game is difficult and almost all games need markers of some kind.
They just look messy.

There was a long thread a couple of years ago about how to replace the chits with markers that look visually appealing (sort of like what _Fire and Fury_ does). I designed an SG2 record sheet with leadership and confidence on them. There were a bunch of ideas for all the other markers, replacing them with three dimensional indicators that look attractive on the terrain.

You can do a subject search for "chit", or maybe a search of "chit
replacement" on the archive.

--
Allan Goodall            http://www.hyperbear.com
agoodall@xxxxxxxxxxxxx
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