GZG List archives -- February 2007
Re: [GZG] [Aliens] was Re: FMA at EEC etc
On 2/28/07, john tailby <John_Tailby@xxxxxxxxxx> wrote:
Much faster than endless strings of opposed
rolls.
I don't disagree. On the other hand, there are a bunch of games out
there that do it this way. GZG has a reputation, on the ground games
at least, of using opposed dice rolls. That's the company's niche.
It's pretty much a given that any FMA system game will have opposed
dice rolls. That's a constraint of the FMA system and a feature of the
FMA "brand". Unless there are very good reasons for it, I don't see
Jon abandoning that idea.
keeping track of different damaged results against lots of different units
in any game is difficult and almost all games need markers of some kind.
They just look messy.
There was a long thread a couple of years ago about how to replace the
chits with markers that look visually appealing (sort of like what
_Fire and Fury_ does). I designed an SG2 record sheet with leadership
and confidence on them. There were a bunch of ideas for all the other
markers, replacing them with three dimensional indicators that look
attractive on the terrain.
You can do a subject search for "chit", or maybe a search of "chit
replacement" on the archive.
--
Allan Goodall http://www.hyperbear.com
agoodall@xxxxxxxxxxxxx
awgoodall@xxxxxxxxx
_______________________________________________
Gzg-l mailing list
Gzg-l@xxxxxxxxxxxxxxxxxxxxxxx
http://lists.csua.berkeley.edu/mailman/listinfo/gzg-l
Main Index | Thread Index | Author Index | Archive Index
roger@nospam.firedrake.org
Generated: Sat Mar 03 02:07:30 GMT 2007