GZG List archives -- February 2007

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Re: [GZG] [Aliens] was Re: FMA at EEC etc




----- Original Message ----- From: <Beth.Fulton@xxxxxxxx>


G'day,

That's only any use if people want to playtest phalons
and they have a viable figure / unit range.

The manufacturer or the player?

It depends what sort of company you are. Do you make wierd shapes of metal you hope people with imaginations do somethign constructuve with or are you making a product that people can pick up and take home and play with their friends?


If you want sell a range of figures then in order to stimulate demand you create a game where the figures get used.

Not everyone has the time, imagination or inclination to design theri own game its' quite a bit of work.

People don't want to buy figures for playtest rules from
a company that can't support its own games.

I'm not picking on you here just making an observation about different kinds of gamers. This kind of statement always intrigues me. You've got the rules and an imagination what more do you need? SSDs etc and rules expansions would be nice but you've already got everything you need to support yourself. Personally I'm not phased that the new ships don't have preset stats, you may come up with a different take on the figure to someone else, reading through Janes for WWI etc very few if any of the classes had ships with the identical stats.

Mind you I've never really understood the perpetual beef of "oh they've
put out new rules so now I have to go play them" I hear of many old time
GW gamers either, especially when it is a whole group saying it. If they
don't like the new rules don't play them there is nothing stopping you
playing the old rules. Likewise if you can't wait for new rules to give
the nice little extension you're after here or there chase it up
yourself, you obviously have some idea of what extras you'd like added.

Better still do that and post it here (which St^3 Jon read) and you may
well spark an idea and do exactly what you call for below.

Some new way of developing the games needs to be found rather than
relying on a small group of part timeers that struggle to fit
in games development into their lives.

GZG might as well release it's rules as PDFs in the style of open
source
software, its the other websites that make up new systems and ship
designs that are supporting the game rather than GZG

I think everyone agrees with this, which is why pdfs are up of many of GZG's rulesets.

But only the orginals that have had no work done on them since before the run of the millenium. They havn't even rationalised the basic rules, more thrust and fllet books into a consistent volume so you now have to download all 4 PDFS and pick the bits out of the books that are still applicable.


One big step would be to put up ideas here. The WDA was quite popular
here for a while and various rules ideas for aliens or different forms
of SG have been put up. It'd be great if the guys involved put up their
takes on SG/FT etc that turned into the various games at ECC - the LOR
and Full Sail stuff sounds cool.

I've shared ideas from my group several times. Seems to be that any ideas that don't agree with the preconceptions of the test team aren't welcome. Mt group developed its own complete set of rules, with modular additional weapon systems, campaign system the works. it got sent to Jon. Might as well have pushed it out the airlock into the black. Apparently it got forwarded to the test team and well see above....


Now people are developing sci-fi rules after playing and disliking DS but wanting a generic game.

Specific beefs about DS. Butt ugly counter draw system. Counters all over the unit and all over the table. Opposed dice rolls with variable dice make for really slow play. Good things are the alternate activation.

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