GZG List archives -- February 2007

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Re: FMA at EEC: was Re: [GZG] Re: GZG ECC X: Indy's AAR (parts 1 &2)




----- Original Message ----- From: "Damo" <damosan@xxxxxxxxx>
GW does what it can with the stat system it has developed over the years. There is a certain flavor to the various races though. Tau don't like close combat and rely on their weapons to settle the score. Their stat line reflects this with poor close combat values (Mr. Acord knows *all* about this). Whether this dislike for close combat is a result of poor martial skill or just a deep seated psychological hatred of getting messy is beyond GW's scope methinks.

To me it leans towards the psychological but what do I know?

Damo

What do you mean "beyond the scope of GW". The Tau attitude to warfare is pretty well described in their source book. They regard HTH fighting as rather primitive and don't practice it preferring to rely on technology to assist them in fighting their battles. Their profile accurately reflects their indoctrination and training.


In order to be able to inspire people to buy the models in any numbers people have to be able to relate to their figures. You don't want people coming along and having a hard time telling which is the head of a model.

GW has Tyranids (6 armed extra galactic predators) all their technology is organic, weapons are sybiotic collections of creatures genetically modified to exagerate their natural traits. Imagine a weapon made by genetically modifying a skunk so that it's defensive secretion is a toxic nerve agent and it has the range profile of a flame thrower. that's the sort of weapons Tyranids have.

Most of the GW figures are humanoid, I guess we need to be able to relate to the look of the models and maybe see a bit of ourselves in the models, even if it is playing the bad guys.

Pretty much all Sci-Fi has humans vs. some kind of humanoid alien. The original aliens "the Martians" from War of the Worlds were not human nor were their vehicles. One of the most popular icon aliens from TV are not humanoid at all "the Daleks". People love Daleks, they are dead simple they run around and go exterminate a lot.

Pretty much all human legends describe things in human terms, even ancient god were human bodies with animal heads rather than non human blobs.

One thing that most war gamers seem to go for is maximisation of control. They want a number of completely predictable, completely responsive units. Surprising in a game control by random chance. I can see why people would go through a phase of "these units are broken" especially when there are alternate units that don't suffer from their perceived faults.

Several players in our group don't like the perceived complexity of the SV ships, preferring the simplicity and variety offered by human tech ships.

John


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