GZG List archives -- February 2007
Re: FMA at EEC: was Re: [GZG] Re: GZG ECC X: Indy's AAR (parts 1 &2)
On Feb 26, 2007, at 8:15 PM, <Beth.Fulton@xxxxxxxx> wrote:
You're right I had actually forgotten about them as I was thinking
things that look alien rather than disfigured humans. There's also
very
little alien about them in game effect really. Mostly its more tech
rather than psychology. Yes the Necrons resurrect but what else would
you expect from undead in space? The old GW (was it GW?) robot
decision
table rules was a much cooler way of trying to differentiate more.
I think you're talking about the original Rogue Trader. I have the
main book in the other room but I don't remember if the funky rules
appeared in the main text or in one of the add-on books.
GW does what it can with the stat system it has developed over the
years. There is a certain flavor to the various races though. Tau
don't like close combat and rely on their weapons to settle the
score. Their stat line reflects this with poor close combat values
(Mr. Acord knows *all* about this). Whether this dislike for close
combat is a result of poor martial skill or just a deep seated
psychological hatred of getting messy is beyond GW's scope methinks.
To me it leans towards the psychological but what do I know?
Damo
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