I started this topics so I think I will offer what we came up with here for rules.
EMP Fighter:
Can attack only once with it's EMP pulse gun. After that it is limited to Anti-Fighter Weapons only.
EMP hits as following:
Unscreened: 5 = 1DP, 6 2DP+Reroll
Screened 1: 5 = 1DP, 6 1DP+Reroll
Screened 2: 6 1DP+Reroll
Side Effect, all Fighters (including EMP carrying) or Missiles (either Friend or Foe) within 6mu use, are affected by burst and are +1 Easier to hit by PDF. Heavy fighters are only affected out to 3mu.
Each Fighter Cost +4, and it has a Effectiveness of 3 for our Modular Fighter Construction rules.
DOCAGREN
Just a Lurker here on the Digest, But maybe I have a good idea or 2..
:-)
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