GZG List archives -- January 2007

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Re: [GZG] EMP Weapons on Fighters



I started this topics so I think I will offer what we came up with here for rules.

EMP Fighter:
Can attack only once with it's EMP pulse gun.  After that it is limited to Anti-Fighter Weapons only.
EMP hits as following:
Unscreened: 5 = 1DP, 6 2DP+Reroll
Screened 1: 5 = 1DP, 6 1DP+Reroll
Screened 2: 6 1DP+Reroll

Side Effect, all Fighters (including  EMP carrying) or Missiles (either Friend or Foe) within 6mu use, are affected by burst  and are +1 Easier to hit by PDF.  Heavy fighters  are only affected out to 3mu.  

Each Fighter Cost +4, and it has a Effectiveness of 3 for our Modular Fighter Construction rules.





DOCAGREN

Just a Lurker here on the Digest, But maybe I have a good idea or 2..
:-)

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