GZG List archives -- January 2007

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Re: [GZG] [GZG Fiction] Basic Street Fighting Manual



In 1/29/07, Beth.Fulton@xxxxxxxx <Beth.Fulton@xxxxxxxx> wrote:

Simple matter is despite the fact for centuries people have known going
in to a city is bad we still do it. That's not going to end by the

We generally do it because we want to control the population living in the cities. That doesn't apply when attempting to commit genocide on aliens.

But even when we wish to control the cities, we don't wish to fight
major battles in them.

GZGverse for two reasons. For one on a terraformed planet like Mars,
even if smashed up the crater and ravine cities are still the most
habitable bits so getting in and rooting around, even with compromised
domes is better than making the place completely unihabitable - humans
still want to live there afterwards. The place is also riddled with
human tunnels let alone whatever the Kra'Vak have so the humans have to
make sure the job is done and pockets don't remain to kick out at them
later - no stone left unturned mentality. Basically they have to (even
putting aside that people will want to because of the meaning of it).

I'd be thinking on letting the KraVak starve. Even if you don't nuke 'em, you can ignore the strongholds and fight in an open war of maneuver. You aren't rebuiliding those habitats any time in the near future. Non-persistant Nerve Gas or some KV-specific bugs might also be a better idea than little dudes with rifles.

Second, and most importantly for us, it makes a fun game.

Well, yes.

The Kra'Vak don't want too many infantry battles as they have a more
limited stock of bodies to call on ultimately - that's why the player
here wanted to use bigger weapons and more vehicles (the human players
weren't told of the restrictions and had to figure that for themselves).
End result KV player wanted to get more into DS games and even in SG
wanted his big tanks in there to make things tough for the infantry.
Human decisions and a few bad rools meant it didn't go his way. Part of
the fun of playing it out is some people/aliens make mistakes, leads to
some interesting (and unscheduled) plot points.

If the intent of the street fights is to grind up trained troops faster than the KV can replace them, by putting expendable/replacable human troops into deliberately high-casualty fights, then it makes sense.

From a politician's standpoint, not a buck sergeant's.

> Lots of things move faster than WWII these days.  :)

True, want to hazard a guess at how fast we'd learn how to beat an
alien? ;)

Depends on who is doing the learning, and how responsive your equipment development cycle is to field feedback.

I've seen a lot of new toys get fielded in the past 4 years, and TTPs
change on a regular basis.  Same for Mr. Hajj.

John
--
"Thousands of Sarmatians, Thousands of Franks, we've slain them again
and again.  We're looking for thousands of Persians."
--Vita Aureliani
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