GZG List archives -- December 2006

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Re: [GZG] Battlecruisers



We didn't model the fleet train extensively. We wanted to play ship battles rather than space accountancy.

It is possible to put out of supply. One of the hardest fleets to fight was a "destroyer" swarm. No major units at all. One player had almost all dreadnoughts and was continually getting pinned down and having his supply bases raised by the destroyer swarm.

Very hard fleet to fight against.
----- Original Message ----- From: "Robert N Bryett" <rbryett@xxxxxxxx>
To: <gzg-l@xxxxxxxxxxxxxxxxxxxxxxx>
Sent: Wednesday, December 27, 2006 8:50 PM
Subject: Re: [GZG] Battlecruisers



Given that it was a campaign, how did you model logistics for expendable weapons? Could the "beam" side attack the fleet train with light units?

Best regards, Robert Bryett
rbryett@xxxxxxxx

In one of our campaigns one of the players built a fleet around missile technology and was very effective. You jump in force the enemy to engage, salvo your missiles and then run for it. If the missiles do the job you can mop up with secondary weapons.
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