That is what happened in 1 of our games recently, a FSE squadron getting resupplied with more missiles was jumped at it resupply place. While yes the FSE did cause some damage with it's SML while armed, but when without them, they were less well armed then the beam strike squadron sent against them. Of course a spy, gave up the location...
But those all missile fleets suffer a bit in campaigning becuase they need a "larger support train" then unit using just beams, or even Pulse Torp. Now a Fighter heavy fleet needs a even larger still...
DOCAGREN
Just a Lurker here on the Digest, But maybe I have a good idea or 2..
:-)
In a message dated 12/27/06 3:03:37 PM, gzg-l-request@xxxxxxxxxxxxxxxxxxxxxxx writes:
Date: Wed, 27 Dec 2006 18:50:37 +1100
From: Robert N Bryett
Given that it was a campaign, how did you model logistics for
expendable weapons? Could the "beam" side attack the fleet train with
light units?
Best regards, Robert Bryett
rbryett@xxxxxxxx
> In one of our campaigns one of the players built a fleet around
> missile technology and was very effective. You jump in force the
> enemy to engage, salvo your missiles and then run for it. If the
> missiles do the job you can mop up with secondary weapons.
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