GZG List archives -- December 2006
Re: [GZG] Battlecruisers
> Try playing FSE against someone that maintains speed and dodges often
>and you
> will understand, especially if they keep small ships tucked in close >to
their big guys.
>
> Definitely seen the power of a missile fleet and what you need to do >to
develop a counter missile doctrine.
>
> But even if the FSE just jumps in salvos missiles and runs for it, >they
get to attrit the enemy ships for no loss.
Nope.
SMs have a range of 24MU.
Keep the fleet speed of the 4 move anvil at 12-16, and they can dodge or
use banzai jammers, and still get into a position to hit within 24 mu
beforee you can warp out.
The idea of the speed 6 vessels is to wrong-foot the opponent - they have
less missile defences and hull than their speed-4 equivalents (actually not
true - they're just 50% larger for the same effect) and can both dodge SMs
and cripple light-hulled vessels very easily.
SM-ERs with a range of 36 are more of a problem, but low magazine loads
mean an opponent who just bores in and takes the lumps can wreck your
fleet.
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