GZG List archives -- December 2006

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Re: [GZG] Battlecruisers



On 12/26/06, john tailby <John_Tailby@xxxxxxxxxx> wrote:

----- Original Message ----- From: "Richard Bell" <rlbell.nsuid@xxxxxxxxx> > Not really, a ship with thrust 8 fighting a ship with thrust 6, in > vector, can rotate the main drive to the appropriate orientation, > execute a 6 point vector change, and spend the last point of thrust to > bring its single arc beams back onto the the target. The thrust 6 > ship is incapable of closing the range. Unlike a wet naval vessel, > the ship need not point along its vector. In cinematic, single arcs > can still be sufficient, but the fight takes up a larger volume and > more time. You have to maneuver your vessel to make slashing attacks > at long range, from behind. You may not get a shot in every turn, but > your opponent is unlikely to have that many class-3's firing into the > AP, A, and AS arcs, unless all of your ships are optimised to fight > that way. With a larger thrust, you intercept the enemy further away > from his in-system target, so you have more time to deal with the > enemy, anyways(assumes some limits on when/where you can engage the > FTL drive).

I don't really understand the scenario you propose. No fleet book combat
ships are thrust 8.

In general most navies battlecruiser has the same thrust as their cruiser
(and similar hull) and similar weapons fit to a battleship. So in theory
they can beat up cruisers and get away from most battleships because the
battleships have lower thrust.

The posited ship type is a vessel that can engage cruisers with a
small degree of impunity, even though cruisers in FB1 can include both
thrust6 and class-3's.  This requires the "true-BC" to have thrust8
and class-4 beams.  None of the ships referred to as battlecruisers in
the FB's are anything more than larger cruisers.  For that matter,
even the SDN's are little more than very large cruisers.
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