GZG List archives -- December 2006

Number 158 of 192 messages in this Archive
[Date Prev] Main Index [Date Next]
[Thread Prev] Thread Index [Thread Next]

Re: [GZG] AI fighters




----- Original Message ----- From: <Beth.Fulton@xxxxxxxx>


G'day,

While I liked Beth's stories they didn't feel like FT battles to me.
maybe
it is vector movement based but I fail to see how a KV fleet would
fail to
out manoeuvre a human fleet or why a fleet with all frontal armament
would
advance in line astern.

I would have expected that KV ships would have operated in line
abreast or
maybe like ww2 bomber wings in arrow head formations.

There is a bigger drop off in KV performance in maneuvre vs human ships in vector, but the effect came out of the KV player setting up in a long line side-by-side (as he is always apt to do) before reading his orders or listeniing to the hints being thrown his way by an amused ref. Eventually after game start he then realised he had to get up out of the gravity well to engage the humans, who were effectively off to one side. He probably should have come round sooner than he did, but I think he wanted to start firing as soon as possible and try and draw attention off some of his bigger ships by having sacrifical bunnies out front (by this point he'd figured I was up to something plot wise) so he stayed that way (given he was pretty good at rolling the 5s and 6s he needed for even his mid and rear ships to get a good shot off and given there is also no risk of friendly fire in FT there was no real incentive to quickly come side by side again - or at least that's what I'm guessing he felt).

If the KV Player got out manoeuvred by the deployment and found that the target was 90 degrees to his planned line of advance the I can see how the KV Fleet would have gotten into line astern as they tried to turn and engage. Sounds like your KV admiral needs to read up on Greek hoplite or German ww2 fighter formation manoeuvres.


The last thing your KV admiral should have wanted to do was send his ships single file into an enemy fleet that had crossed his T and was waiting in combat formation.

I still think that a series of diamond formations would be the most likely because then they can turn to face any direction you encounter the enemy. then when the enemy are sited you can dress lines for the cavalry charge.

Was your battle restricted to fleet book designs or did you have to worry about all K1 or MKP toting fighting ships?

Now that you mentioned the source it definitely did read like a 1900s naval engagement.

Most of our fleet engagements read more like fighter combats or cavalry charges. Both fleets line up in line abreast, charge in with guns blazing and then end in a big turning dogfight with the side with the most frontal armament winning the first phase and the side with the most broadside winning the turning war.


_______________________________________________ Gzg-l mailing list Gzg-l@xxxxxxxxxxxxxxxxxxxxxxx http://lists.csua.berkeley.edu/mailman/listinfo/gzg-l




  • Prev by Date: Re: [GZG] Battlecruisers
  • Next by Date: Re: [GZG] Battlecruisers

  • Previous by thread: RE: [GZG] AI fighters
  • Next by thread: RE: [GZG] AI fighters

  • Main Index | Thread Index | Author Index | Archive Index

    roger@nospam.firedrake.org
    Generated: Mon Jan 22 02:07:30 GMT 2007