GZG List archives -- December 2006

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Re: [GZG] Battlecruisers



On 12/25/06, john tailby <John_Tailby@xxxxxxxxxx> wrote:
In FT the challanges in trying to play a running game is the weapon arcs.

If you are closing then all your weapons that fire through the front arc can
fire.

I don't think there is an ship in the FT books that mount class 3 beams that
fire 360 arcs so that you can play a running game.

If you were trying to design ships along the lines of ww2 naval ships you
would need 2 class 3 beams firing in 5 arcs centered around the front arc
and 2 firing to the rear.

The trouble is a ship designed to close with the enemy could then mass far
more beams than you into the front arcs.

Even in vector movement, the ship tring to maintain the range advantage has
to spend more of its thrust to turn, thrust and then turn back to fire
whereas a pursuing ship can spend all its power on thrust, so will close the
range.



Not really, a ship with thrust 8 fighting a ship with thrust 6, in
vector, can rotate the main drive to the appropriate orientation,
execute a 6 point vector change, and spend the last point of thrust to
bring its single arc beams back onto the the target.  The thrust 6
ship is incapable of closing the range.  Unlike a wet naval vessel,
the ship need not point along its vector.  In cinematic, single arcs
can still be sufficient, but the fight takes up a larger volume and
more time.  You have to maneuver your vessel to make slashing attacks
at long range, from behind.  You may not get a shot in every turn, but
your opponent is unlikely to have that many class-3's firing into the
AP, A, and AS arcs, unless all of your ships are optimised to fight
that way.  With a larger thrust, you intercept the enemy further away
from his in-system target, so you have more time to deal with the
enemy, anyways(assumes some limits on when/where you can engage the
FTL drive).
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