GZG List archives -- December 2006

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Re: [GZG] Battlecruisers





On 12/24/06, Ryan Gill <rmgill@xxxxxxxxxxxxxx> wrote:


I suspect with the modular nature of current ship
construction and future space ship construction,
BC's would be more possible because you could
leave off an armor layer or two and other
protection in lieu of more engine mass to get
that speed. Less armor also means more speed for
the same structural hull size. The extra turn of
speed and the need in the FT world for patrolling
systems, quick transits to get out to other
systems and for acting as fire brigades for
problems would give them some advantages over
slower thrust 4 BBs and DNs.


Actually, whether you could really do that is a matter of how much acceleration is one thrust point, or if the mass set aside to produce thrust is purely engines or engines plus beefing up the structure to handle the stress.  If each point of thrust is one g, then upping the acceleration from 4 to 6 is more than just bolting on half again as many engines.  Of course, the rules seem to imply that all hulls are built to handle thrust 8 (possibly 10), whether they need to or not, as the rules make no mention of higher thrust hulls costing more than pokey lower thrust hulls.

Answering another of your posts, once your likely enemy also has BC's, sending DD's and/or CL's to scout for the enemy's fleet becomes prohibitively expensive, or impossible if your light units have other uses, like looking screening your battleline from enemy subs (one of the reasons that prevented a Jutland rematch was the feeling that the RN did not have enough DD's for a proper anti-sub screen).

The RN BC's fared poorly at Jutland not so much because they were tucked into the battleline, but because they were scouting for the High Seas Fleet and the visibility was bad enough that they were under the HSF's guns when they actually found them.





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