GZG List archives -- December 2006

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Re: [GZG] AI fighters



I noticed this as well...

In my group we invented "robot fighters' and we use them like normal fighters than make their secondary move at the same time as other missiles rather than after ships move (for a reduction in points).

Makes the harder to use but you get more for your points.

While I liked Beth's stories they didn't feel like FT battles to me. maybe it is vector movement based but I fail to see how a KV fleet would fail to out manoeuvre a human fleet or why a fleet with all frontal armament would advance in line astern.

I would have expected that KV ships would have operated in line abreast or maybe like ww2 bomber wings in arrow head formations.
----- Original Message ----- From: "Mark & Staci Drake" <markandstaci@xxxxxxxxxxx>
To: <gzg-l@xxxxxxxxxxxxxxxxxxxxxxx>
Sent: Sunday, December 24, 2006 3:31 PM
Subject: [GZG] AI fighters



Noticed in part 3 of the Two Moons battle that there are high numbers of AI fighters but only 2 crewed fighters--how are AI fighters handle? Do the crewed fighters act as a "control" ship for the fighters?

Just curious what the mechanics are for AI fighters....thanks.

Mark
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