GZG List archives -- December 2006
Re: [GZG] AI fighters
I noticed this as well...
In my group we invented "robot fighters' and we use them like normal
fighters than make their secondary move at the same time as other missiles
rather than after ships move (for a reduction in points).
Makes the harder to use but you get more for your points.
While I liked Beth's stories they didn't feel like FT battles to me. maybe
it is vector movement based but I fail to see how a KV fleet would fail to
out manoeuvre a human fleet or why a fleet with all frontal armament would
advance in line astern.
I would have expected that KV ships would have operated in line abreast or
maybe like ww2 bomber wings in arrow head formations.
----- Original Message -----
From: "Mark & Staci Drake" <markandstaci@xxxxxxxxxxx>
To: <gzg-l@xxxxxxxxxxxxxxxxxxxxxxx>
Sent: Sunday, December 24, 2006 3:31 PM
Subject: [GZG] AI fighters
Noticed in part 3 of the Two Moons battle that there are high numbers of
AI fighters but only 2 crewed fighters--how are AI fighters handle? Do the
crewed fighters act as a "control" ship for the fighters?
Just curious what the mechanics are for AI fighters....thanks.
Mark
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