GZG List archives -- December 2006

Number 120 of 192 messages in this Archive
[Date Prev] Main Index [Date Next]
[Thread Prev] Thread Index [Thread Next]

RE: [GZG] [FT] Multi-ability fighter costings



Well, I have been using the unofficial rules that Jared Noble put together as the base for my Multi-Ability fighters.
http://www.homegame.org/siefert/uftwwwp/files/fighters.htm
Now this are pre-fleet book but I have worked out, and did some of it talking back and forth with Jared a while back, and also used Jerry Cantrill mods
to get my my own system.

Frame             Cost   Eff     * PDS damages as if
Light               -.25     2     1-2 No damage, 3-4 1 Kill, 5 2 Kills, & 6 2 Kills and reroll
Standard           0      1     Unscreened craft
Heavy                2      2     Treats as +1 Level screened craft
Large                2      -1     1-2 No damage, 3-4 1 Kill, 5 2 Kills, & 6 2 Kills and reroll
Large Heavy           4      0     1-3 No damage, 4-5 1 Kill, & 6 2 Kills and reroll
Streamlining           +1      +1     Cost and Eff added to base frame type. (
Need for Atmosphere Ops)
                         Inspired by 1/22/99 ML discussion
     * Class 1 beams (C-batts) damage all fighters as if unscreened     (Mailing list consensus Jan 1999)
Propulsion      Cost Eff      Speed Endurance (Per Fleetbook)
Slow               1*      0      18/9     6 Combat Turns
Standard           1*      1      24/12     6 Combat Turns
Fast                2*      2      36/12     6 Combat Turns 
L Range           2*      2      24/12     9 Combat Turns  
Fast/LR           5*      3      36/12     9 Combat Turns 
     * Cost x2 for large Fighters, 1/3 for Light and endurance is 2/3
Anti-Ship           Cost Eff      Range Notes
None               0     0     As it says... NONE
Standard           1      1      6 Attacks as beam weapon
Attack           3      2      6 Attacks as beam weapon with +1 to die roll
Torpedo           5      2      6 Single Shot. 1-3 =No Damage, 4 =6, 5=5, & 6=6
Anti-Fighter      Cost Eff     Notes
Limited*           0      0      Destroys 1 enemy fighter on roll of 6
Standard           1      1      Attacks as beam weapon
Interceptor           2      2      Attacks as beam weapon with +1 to die roll
* This free capability is a reflection of using the fighter's anti-ship weapons against fighters (for which it is not really intended) Realistically Torpedo fighters or Fighters with no anti-ship capability should have no 'free' anti-fighter ability.
Other Systems      Cost Eff     Notes
Recon Sensors      4      2      Grants the Fighter, Standard Ship Sensors -per Sensor rules
ECM Systems      4      2      Grants the Fighter, Standard Ship ECM -per ECM rules   (only 3 mu)
Cargo               1      0      Internal. Normally used for long range patrols
FTL Capablity      2      0      External Pack/Internal Unit. Fighters may start on board
     (
If External Movement with 2/3 and can be dropped, if Internal only has enough reaction mass for 2 Jumps)
     (
If Large Fighter Internal only has enough reaction mass for 4 Jumps, not useable for Light Fighters)
Booster Packs      1      0      External. +2 Endurance - (
for Atm. climb-out)
     (
Movement with 2/3 and can be dropped once clear of Atmosphere and hopeful before combat)
Booster Unit          1      0      Internal. +2 Endurance - (
for Atm. climb-out)
     (
Movement with 3/4 and can be used in space for +12 Speed boost as long as Endurance remains)
     (
All attacks againt Fighters Internal Boosters, are at +1 because of  Boosters)
Sub-Packs           2      0      External. 1 shot/1 die Submunition (
Movement with 2/3)
Anti-Ship Mines     3     0      External. 1 die damage, Range 2 (
Movement with 1/2)

DOCAGREN

Just a Lurker here on the Digest, But maybe I have a good idea or 2..
:-)

_______________________________________________
Gzg-l mailing list
Gzg-l@xxxxxxxxxxxxxxxxxxxxxxx
http://lists.csua.berkeley.edu/mailman/listinfo/gzg-l


  • Prev by Date: Re: [GZG] Battlecruisers
  • Next by Date: Re: [GZG] Battlecruisers

  • Previous by thread: Re: [GZG] [FT] FTCamp Map
  • Next by thread: RE: [GZG] [FT] Multi-ability fighter costings [sec=UNCLASSIFIED ]

  • Main Index | Thread Index | Author Index | Archive Index

    roger@nospam.firedrake.org
    Generated: Mon Jan 22 02:07:30 GMT 2007