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I recently read the "Tough Guide to the Universe" and got a small bee up my nose about how the author used the term "battlecruiser". Although, what he really got right was that any ship labelled "battlecruiser" gets its coolness factor upped several notches, so long as it is fast and has big guns.
It got me thinking about how battlecruisers are handled in games. They are usually ships between a heavy cruiser and a battleship.
Classifying warships is always fraught with peril. I have a very simplistic system here: http://www.projectrho.com/rocket/rocket3t.html#shipgrid that you may get a chuckle out of.
More to the point, it might give you an idea on how to make a better system using your knowledge. _______________________________________________ Gzg-l mailing list Gzg-l@xxxxxxxxxxxxxxxxxxxxxxx http://lists.csua.berkeley.edu/mailman/listinfo/gzg-l