GZG List archives -- November 2006
Re: [GZG] Supply mechanisms for campaigns
john tailby wrote:
>>What sort of resupply and replenishment mechanisms do people use in their
>>campaigns?
>>>From the comments about the Fleet Book ships it sounds as if ships with
>>>missiles and fighters need to return to a base to replenish.
>>Our campaign uses a supply rule that means that if a ship can trace line of
>>supply back to a base or its homeworld it can be replenished in place. We
>>also let ships that take less than half hull boxes in damage to be repaired
>>automatically.
>>We don't use fleets of transports or a lot of enconomy mamagement because we
>>wanted to have the campaign be about spaceship battles rather than space
>>economics.
>>What do other people do.
Now that's a question. My group rather enjoy empire building (and the implied need to maintain it), we say you have to make replacements and transport them out to restock the ships. That does make ordnance heavy fleets suffer more than beam based.
For damage, we again require you to be fixed by a designated Builder/Repairer, however they can be mobile and accompany your fleets.
I'm just putting the finishing touches to most of my site at the moment (well I have been for the last month), though here's the current state:
http://fullthrust.2-72.co.uk/FTCamp0.2.html
It's really about preference, I'll be the first to admit our system is quite complex, some people like that and others don't.
Simon
--
Experience is the fool's best teacher; the wise do not need it.
http://fullthrust.2-72.co.uk
_______________________________________________
Gzg-l mailing list
Gzg-l@xxxxxxxxxxxxxxxxxxxxxxx
http://lists.csua.berkeley.edu/mailman/listinfo/gzg-l
Main Index | Thread Index | Author Index | Archive Index
roger@nospam.firedrake.org
Generated: Mon Dec 04 02:07:29 GMT 2006