GZG List archives -- November 2006

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[GZG] Supply mechanisms for campaigns



What sort of resupply and replenishment mechanisms do people use in their campaigns?

From the comments about the Fleet Book ships it sounds as if ships with
missiles and fighters need to return to a base to replenish.

Our campaign uses a supply rule that means that if a ship can trace line of supply back to a base or its homeworld it can be replenished in place. We also let ships that take less than half hull boxes in damage to be repaired automatically.
We don't use fleets of transports or a lot of enconomy mamagement because we wanted to have the campaign be about spaceship battles rather than space economics.


What do other people do.


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