GZG List archives -- November 2006

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Re: Blue Sky Thinking (was: Re: [GZG] re: Wanted)




----- Original Message ----- From: "John Atkinson" <johnmatkinson@xxxxxxxxx>


On 11/9/06, David Rodemaker <dar@xxxxxxxxxxxx> wrote:

Sort of the reason why I don't mind fighters being so damn effective - we
play campaigns and as valuable as the fighters are - the pilots are much
more so... Losing fighters is a huge pain in the ass, loosing the pilot can
be crippling. At the end of a long campaign (ours) carriers are always
understrengthed, some of them massively so. The concept of "throwing" your
fighters at the enemy the way I see some people do it in pick-up games
quickly goes by the wayside after a couple of nasty fights. It instead
becomes a tactic of desperation.

Hehe. . . maybe you could do the Japanese thing and have more fighters than qualified pilots, and be forced to choose between using them as large cruise missles, or putting them up with pilots with 12 hours of training and hoping they will luck out and shoot down an American aircraft. :)

That's the real killer on fielding fighters, qualified pilots.  As the
Syrians and Egyptians discovered over and over again, you can buy all
the fighters you like, without qualified pilots they are pretty much
worthless except as decoys to draw the enemy into AA traps.  Perhaps
you could have a whole ranking of uselessness below the standard rules
for fighters for use in campaign games.  :)
But for determining who won in a one off game fighters and missiles give up no victory points compared to killing a ship. Why wouldn't you expend ordinance attacks against the enemy, if your carrier survives then you get away with no VP loss, yet the gunship commander gets crippled wiping out all the fighters and his ship give up a big loss in VP.

In the real life situation you describe a carrier with no fighters should count as crippled because it can't fight.


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