GZG List archives -- November 2006
RE: [GZG] OODA
G'day,
> My impressions of Picquet, fair or unfair, are entirely based on one
> demo game where I had a pack of peasants that basically stood there
> while my enemy ran them down. Wouldn't even fire their bows, because
> in Picquet, it apparently takes hours to reload bows if the right card
> doesn't come up, and there are cards which force you to shoot your
> bows even if there are no enemies anywhere in sight except those
> knights on the other side of the river at approximately twice
> effective bow range.
I think you ran into a poorly thought out demo game myself. There should have been a bunch of opp chips for you to use to fire, the undisciplined fire shouldn't have been across the board (and should have been down played anyway in a demo game) and they shouldn't have used "classical duelist initiative" they should have used one of the many variants that moderates impetus runs. PK is like cooking with a cupboard full of spices, you have to make careful thought about which ones to put. Just a few of the right ones are great, the wrong ones or too many sucks badly.
PK is in the end only one option, there are an increasing number of games with more flexibility than classical UGO-IGO systems.
And as others have pointed out this kind of modification wouldn't appeal to all. For instance even though I play and enjoy Attack Vector and Derek's home grown space combat rules in my heart of hearts there is something about the simplicity yet effectiveness of FT that keeps drawing me back ;)
Cheers
Beth
_______________________________________________
Gzg-l mailing list
Gzg-l@xxxxxxxxxxxxxxxxxxxxxxx
http://lists.csua.berkeley.edu/mailman/listinfo/gzg-l
Main Index | Thread Index | Author Index | Archive Index
roger@nospam.firedrake.org
Generated: Mon Dec 04 02:07:28 GMT 2006