GZG List archives -- November 2006

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Re: [GZG] re: Point Systems




----- Original Message ----- From: "Glenn M. Goffin" <gmgoffin@xxxxxxxxx>


Regarding lining units up on each side of the table and charging to
fight in the middle -- well, that happened a lot in ancient times,
and even into the 18th Century.  Modern warfare is characterized by
great fluidity, and we should expect the near future (where GZG games
are set) to show more, not less, of the same.

SG II, e.g., allows grav vehicles in high mode to go to any location
on the table.  That creates a kind of unpredictability and surprise
that is both authentic and fun to play.

(OK, they take the risk of getting shot down, but, you know, war is
dangerous and stuff (to paraphrase an old friend who's a career
officer in the US Army).  Maybe you have to send two or three grav
vehicles and expect to lose one.  Maybe you can jam the other side's
missiles.)
Modern warfare is not always fluid. Important locations still need to be defended. If Grav effect vehicles can act like helicopters then they do give you some strategic manoeuvrability but you still need to put down some ground pounders to hold the objective or assault it or whatever, at that point you lose the mobility and have to stay fixed to support the infantry or you abandon them to their fate and withdraw their support.


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