GZG List archives -- November 2006

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Re: Blue Sky Thinking (was: Re: [GZG] re: Wanted)




----- Original Message ----- From: "David Rodemaker" <dar@xxxxxxxxxxxx>


Jon (GZG) wrote...
Back in the day (before there was fire practically), I played with a group
that did this for a Battletech campaign. Everyone built a company of mechs,
then we had a random scenario list that we rolled on. The scenario would
determine what force could be used and what the victory conditions would be
for that player.
This idea is quite commonly used, Flames of war and 40K do similar things. It is good at preventing armies from becoming engineered to just play one mission.
However it can lead to all armies having a sameness feel to them. In your example everyone would have ended up with mech companies with a scout lance a medium/heavy lance and a heavy/ fire support lance. You would be less likely to see armies that represent specialist units like Hansens Roughriders or Eridani light horse.


In a GZG universe I imagine a formation like Atkinson's Arrows would not be very willing to take on a city assault scenario where their tanks and long range firepower are nullified by the terrain. I am not saying that they can't do it but that it's not what they would necessarily want to do. Same thing if you chose to design a light stealth infantry force. The last thing they want is to be given an assignment to hold trenches.

Scenarios need to have the capability to be achieved in different ways so that different armies can be selected .


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