GZG List archives -- November 2006

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RE: [GZG] New game mechanics [sec=UNCLASSIFIED]



I was thinking about this sort of this yesterday based on current rules.

For standard infantry, a 4-man base looks best:
4 x FP1 = d4
4 x FP2 = d8
4 x FP3 = d12

For the support weapons, it may need a little thought about how a 2 or 3 man
base would contribute.  Just the support weapon?  Or support weapon +
rifles?  Option for just rifles?

With an average 8-man squad of 6 FP2 rifles, SAW and PIG we would get:
4 rifles = d8
SAW+rifle = d8
PIG = d6
For a total of Q+2d8+d6, which gets towards the "bucket 'o' dice" for
company level activations, but the fine detail will make or break this part
of combat.


Before everyone gets too far along this road, can I just jump in and say that the infantry small-arms fire mechanism for the 15mm game (SG3/whatever) will very likely be considerably different from the SG2 system! By all means keep talking about this, all the input and ideas are useful, but don't expect this to be the way it finally works.

Jon (GZG)

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