GZG List archives -- November 2006

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Re: Blue Sky Thinking (was: Re: [GZG] re: Wanted)



On 11/3/06, Robert N Bryett <rbryett@xxxxxxxx> wrote:
> Even then, as anyone who has done it enough will tell you, the only
 way to get a really good scenario is to playtest the dickens out of
 it. There is no way to balance a scenario otherwise.

Great advice for those who have a large enough group of players to provide play-testers who are not the same people as will be playing the scenario in an actual game. Not especially useful otherwise.

You seem to be missing my point. I'm agreeing with you. I _understand_ that it's a rare group who can "playtest the dickens" out of a scenario. That was the reason I was leading up to the rest of the e-mail, suggesting we need a point system and/or a repository for scenarios.

Allan


For what it's worth, as the [OFFICIALtm] viewpoint, I pretty much agree with everything said by Allan AND everyone else on this subject...... while I don't want SG3/SG-AC/G-CAV2/whatever to be dominated by a rigid points system that stifles creative scenarios, we DO need SOMETHING to make pick-up games and newbie induction a lot easier. What form that takes in the end is something that's still open to a lot of debate, but personally I favour some sort of system that allows you to build your units, then a scenario generator that determines your mission for that game and how much of your force you can actually use on table to accomplish said mission.

Jon (GZG)


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