GZG List archives -- November 2006

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Re: [GZG] re: Point Systems




----- Original Message ----- From: "John Lerchey" <lerchey@xxxxxxxxxxxxxx>



We lined up from table edge to table edge, and the only "tactics" were how to exploit weakpoints created through firepower or poor deployment. We got bored of this is switched to 6mm. On the same table we could play with corp s where we used to use less than a division, and were able to use actual tactics like flanking manuevers. :) Go us!

Whether the game allows for broader tactics depends on the rules, the scale fo the figures, the size of the bases, the number of figures, the size of the table and the scope of the game.


In DSII we rarely got to pull of flanking manuevers because of the low movement speeds of the units. In DS3 (playtest) we frequently pull off flanking and breakthrough moves because the scope of the game allows for it to happen.

I think that your statement below is far too limited to capture what is possible, or in some cases what regularly occurs in wargames.

John
I'd agree with your comment that the scale of the figures in relation to the size of the table and the weapon ranges has a huge impact on the amount of manoeuvre you can do. DBM games in 15 mm where elements move 2-6 inches and those that can shoot have a 4" range can have quite a lot of positioning manoeuvre before the clash. Larger points values and higher speeds and longer weapon ranges don't allow for such manoeuvring.

Manoeuvre while within enemy weapon range is much more difficult and can easily result in you being shot to pieces.

Most wargames go for a high troop density on the table and several game systems, allow the selection of cheap horde armies that can cover the table from side to side and fill up their deployment zone. At that point there are no on table flanks to turn and it's all down to blasting a hole.

I have seen this happen with DBM, FOW as well as 40k so it's not a one game issue. DBM provide the option for a player to flank march a command (platoon or company) so they can enter from the table side. This at least provides some element of a flanking manoeuvre that is under the players control.

Some players deliberately chose horde armies on the basis that most enemy armies can't kill enough of them in a game, especially if they have gone for expensive high tech equipment designed to kill other expensive high tech equipment.



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