GZG List archives -- November 2006
Re: [GZG] re: Point Systems
I have certainly played games of this nature. In my early wargame years, we played Napoleonics using rules called "Tricolor" using 25mm minis. By the end of our first year, we had enough British and French to do exactly this. We lined up from table edge to table edge, and the only "tactics" were how to exploit weakpoints created through firepower or poor deployment. We got bored of this is switched to 6mm. On the same table we could play with corp s where we used to use less than a division, and were able to use actual tactics like flanking manuevers. :) Go us!
Whether the game allows for broader tactics depends on the rules, the scale fo the figures, the size of the bases, the number of figures, the size of the table and the scope of the game.
In DSII we rarely got to pull of flanking manuevers because of the low movement speeds of the units. In DS3 (playtest) we frequently pull off flanking and breakthrough moves because the scope of the game allows for it to happen.
I think that your statement below is far too limited to capture what is possible, or in some cases what regularly occurs in wargames.
John
>> From: "john tailby" <John_Tailby@xxxxxxxxxx>
>
>> Wargames also tend to remove any strategic element from the games both
>> sides line up in a roughly linear formation within heavy
> weapons
>> range with enough models to cover the table from side to side. The
>> choice came down to which unit fired at which, scouting, finding
>> weaknesses in defences, having enough depth to form multiple lines
> of
>> defence are not things easily replicated on a typical wargames
> table.
>>
John K. Lerchey
Assistant Director for Incident Response
Information Security Office
Carnegie Mellon University
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