GZG List archives -- November 2006

Number 199 of 428 messages in this Archive
[Date Prev] Main Index [Date Next]
[Thread Prev] Thread Index [Thread Next]

Re: [GZG] DS2 TO&E and "reflex gun"



From: "Mark & Staci Drake" <markandstaci@xxxxxxxxxxx>
Eric,
How did the reflex gun work in FT??

I don't remember the specifics, it was a one-off thing that somebody cooked up for that particular scenario. I remember it being a fixed point weapon that rotated with the planet or moon that they simulated by saying it changed hexes once every X number of turns that it could fire on. I don't remember it being area-effect enough that it could stop fighters (and indeed, I wound up taking it out with a single fighter dropping into atmosphere to shut it down, IIRC) but I don't think it ever missed. It did like... 2d6 damage, I think. Not insignificant for FT2, and enough that the scenario runners told me afterwards that most of their playtests had the side evacuating the scientists winning because of it and they'd actually nerfed it a little for that. It wasn't good enough that the opposition flying their two highest firepower ships off the table didn't basically kill their shot at winning in the actual con game though.


E


_______________________________________________ Gzg-l mailing list Gzg-l@xxxxxxxxxxxxxxxxxxxxxxx http://lists.csua.berkeley.edu/mailman/listinfo/gzg-l




  • Prev by Date: Re: [GZG] Point Systems
  • Next by Date: [GZG] Power Projection Demo

  • Previous by thread: Re: [GZG] DS2 TO&E and "reflex gun"
  • Next by thread: [GZG] DS2/DS3 TO&E?

  • Main Index | Thread Index | Author Index | Archive Index

    roger@nospam.firedrake.org
    Generated: Mon Dec 04 02:07:28 GMT 2006