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Okay, let me amend this.
When battles that are lost because one side was
vastly underpowered and got run over get remembered, it's because it pissed off
the people who lost that particular battle but won the overall war. And
even then, nobody usually remembers it other than that particular
people.
E
----- Original Message -----
Sent: Saturday, November 04, 2006 1:28
PM
Subject: Re: [GZG] Point Systems
Let me add Little Bighorn One side was led by an enept leader against a
supperior force in numbers, weapons, and intell. Who won that fight. Most
battles that are lost and remembered are done so to invoke emotions , other
wise mistakes of realy bad battles are forgotten by the overall winner if it
makes them look foolish.
Eric Foley <stiltman@xxxxxxxxxxxx>
wrote:
From:
"McCarthy, Tom (xwave)" > I've played in
several games run by a GM who believes that all even > engagements are
examples of intelligence failures by both sides. Since > he strives to
give the players an even fight, he habitually lies to or > hamstrings
both sides.
This not only makes for some rather silly and frustrating
games, but it also isn't even historically true for the most part.
Although at the tactical squad level it could be argued that most fights
are one-sided, most decisive battles in history have involved fighting
forces where the victor didn't really have much, if any, advantage over
the vanquished.
The Americans had three fleet carriers to the
Japanese's four at Midway, and won. The Americans had two fleet
carriers to the Japanese's two in the Coral Sea, and won. The Greeks
were ludicrously outnumbered by the Persians at Marathon, and
won. Alexander the Great was outnumbered by Darius III at both Issus
and Gaugemala, and won. The Scots under William Wallace were somewhat
outnumbered by the English at Stirling Bridge, and won; the comparison
was similar against Edward I at Falkirk, and they lost. When they fought
under Robert the Bruce at Bannockburn against Edward II, they were
outnumbered again and won.
Most serious battles don't have a gross
advantage for one side over the other. The ones that do where someone
just rolls over the other are the ones you never hear about. Wargames
are generally designed to simulate or recreate the battles that you _do_
actually hear about.
E
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