GZG List archives -- November 2006

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Re: [GZG] Point Systems



From: "McCarthy, Tom (xwave)" <Tom.McCarthy@xxxxxxxxx>
I've played in several games run by a GM who believes that all even
engagements are examples of intelligence failures by both sides.  Since
he strives to give the players an even fight, he habitually lies to or
hamstrings both sides.

This not only makes for some rather silly and frustrating games, but it also isn't even historically true for the most part. Although at the tactical squad level it could be argued that most fights are one-sided, most decisive battles in history have involved fighting forces where the victor didn't really have much, if any, advantage over the vanquished.


The Americans had three fleet carriers to the Japanese's four at Midway, and won.
The Americans had two fleet carriers to the Japanese's two in the Coral Sea, and won.
The Greeks were ludicrously outnumbered by the Persians at Marathon, and won.
Alexander the Great was outnumbered by Darius III at both Issus and Gaugemala, and won.
The Scots under William Wallace were somewhat outnumbered by the English at Stirling Bridge, and won; the comparison was similar against Edward I at Falkirk, and they lost. When they fought under Robert the Bruce at Bannockburn against Edward II, they were outnumbered again and won.


Most serious battles don't have a gross advantage for one side over the other. The ones that do where someone just rolls over the other are the ones you never hear about. Wargames are generally designed to simulate or recreate the battles that you _do_ actually hear about.

E


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