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> Even then, as anyone who has done it enough will tell you, the only > way to get a really good scenario is to playtest the dickens out of > it. There is no way to balance a scenario otherwise.
Great advice for those who have a large enough group of players to provide play-testers who are not the same people as will be playing the scenario in an actual game. Not especially useful otherwise.
You seem to be missing my point. I'm agreeing with you. I _understand_ that it's a rare group who can "playtest the dickens" out of a scenario. That was the reason I was leading up to the rest of the e-mail, suggesting we need a point system and/or a repository for scenarios.
Allan
-- Allan Goodall http://www.hyperbear.com agoodall@xxxxxxxxxxxxx awgoodall@xxxxxxxxx _______________________________________________ Gzg-l mailing list Gzg-l@xxxxxxxxxxxxxxxxxxxxxxx http://lists.csua.berkeley.edu/mailman/listinfo/gzg-l