GZG List archives -- November 2006

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Re: Re: Blue Sky Thinking (was: Re: [GZG] re: Wanted)



>What's needed is a tutorial in creating scenarios. Even then, as anyone who has done it enough will tell you, the only way to get a really good scenario is to playtest the dickens out of it. There is no way to balance a scenario otherwise.

Well...if you have a good gamemaster with a reserve pool. But at some point you have to stop feeding forces.

Someone else asked:
>> better) are put off by the "no points" nature of SG2. "How can the game be fair?" they ask (and bear in mind that not a few have been r**ted in GW game-store games by bent rules and the battle-winning- model-of-the-month, so trust levels are low).

So....you're saying they want a point system like the one which obviously doens't generate even battles?

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    roger@nospam.firedrake.org
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