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The command and control rules are the game. That's just what Striker is. You're right, though, that it's not quick, although representing key rules graphically helps speed it up a lot.
Glenn, what do you mean by "representing key rules graphically"? Do you have an example?
Allan -- Allan Goodall http://www.hyperbear.com agoodall@xxxxxxxxxxxxx awgoodall@xxxxxxxxx _______________________________________________ Gzg-l mailing list Gzg-l@xxxxxxxxxxxxxxxxxxxxxxx http://lists.csua.berkeley.edu/mailman/listinfo/gzg-l