GZG List archives -- October 2006

Number 300 of 323 messages in this Archive
[Date Prev] Main Index [Date Next]
[Thread Prev] Thread Index [Thread Next]

Re: [GZG] Full Thrust Playtest




Yeah, that's about what I had in mind. You can squeeze in a couple more
missiles, I expect, if you have Mass 104 or something similar.

People have humorous arguments with this kind of ship, about whether it should get a mass reduction and therefore an increase in drive speed when it launches its missiles.

That would be plausible, but most ships don't launch enough missiles for it to make a difference. This one would drop mass by 32, to 68. You'd get Thrust 4.
Are not heavy missiles mass 2 each so 30 odd missiles would reduce the mass by 60 so it's actually significant especially when a barge like that would be doing nothing than escape.

I don't know about unified fighter proposal but we do allow ship weapons to shoot at missiles or fighters with a -2 DRM as long as they are not doing an attack run. (so beams hit on a 6) the limit is usually fire controls because each missile is its own target and if you are trying to shoot at missiles. This doesn't make a significant dent in a big missile swarm and most of the NSL capitals can't manoeuvre worth a dam. The best defence out of a FB1 fleet would be to buy a high % of scouts and surround the capital ships as missile magnets hoping that they would suck some of the missiles. The NSL fleet would want to be moving at as fast a speed as possible so it's one turn would put more than 6mu of change between it's actual position and the one it would have been if it didn't turn. But that would require travelling at speed 28.


_______________________________________________ Gzg-l mailing list Gzg-l@xxxxxxxxxxxxxxxxxxxxxxx http://lists.csua.berkeley.edu/mailman/listinfo/gzg-l




  • Prev by Date: RE: [GZG]Re:FullThrustPlaytest?Plasmabolts [SEC=UNCLASSIFIED]
  • Next by Date: Re: [GZG] Full Thrust 3rd Ed (Simon White)

  • Previous by thread: Re: [GZG] Full Thrust Playtest
  • Next by thread: [GZG] "Realistic" Mercenary TO&E

  • Main Index | Thread Index | Author Index | Archive Index

    roger@nospam.firedrake.org
    Generated: Wed Nov 01 02:07:47 GMT 2006