GZG List archives -- October 2006

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Re: [GZG] Full Thrust 3rd Ed (Simon White)




----- Original Message ----- From: "mintroll-ft-list" <mintroll-gzg-ft@xxxxxxxxxx>



PS I need to make a new hex based campaign map - what do people use program wise to do this? Free would be nice. Last time I used AutoREALM, but it's very buggy.
--
We use a blank hex map and then have people explore as they go down hyperspace corridors.
The exploration table is
1 Straight hyperspace corridor
2-3 Branching (splits into 2 random directions)
4-6 Planet
Ships have a strategic move equal to half their thrust rounded up except for SV ships that have a strategic move equal to 1/6 their thrust.
We also have hyperspace corridor battles. These are fought on a fixed table with a 48mu circle. You enter on the first turn in the ship movement phase as if entering from hyperspace onto a table. (there isn't the distortion effect radius though). Placement around the table for fleet units or squadrons is random so you can enter right next to each other. This means you have a whole different doctrine to the standard one. It is one of the reasons we don't really do eggshell ordinance carriers. They could get jumped in hyperspace and crippled before they fire a shot.


This makes the first turns of the campaign quite exciting as people explore their surrounding territory and connect into their neighbours. its also much easier for the Gm because they don't have to spend aged drawing the map.

We just draw up our map in felt pen on the blank hexes.


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