GZG List archives -- October 2006
Re: [GZG] Full Thrust Playtest
I'm deliberately not specifying set up information except in one case:
I'd like someone to try a missile fleet (Islamic Fed missile variants or
custom.missile barges) vs a slow moving NSL fleet.
In regard to you last type of game. We did custom missile barges against
custom slow moving fleets ~18 months ago. The custom missile barges won
almost always.
The way to beat the firepower required interceptor fighters, massed PDS
and ADFC as well as sacrificial decoys and escorts.
Did you try it using the Unified Fighter Proposal (including anti-ship
weapons being able to shoot at missiles)? That's what I'm interested in: a
plain NSL fleet, no banzai jammers, no fighters, versus a missile fleet.
For a custom missile barge try
Yeah, that's about what I had in mind. You can squeeze in a couple more
missiles, I expect, if you have Mass 104 or something similar.
People have humorous arguments with this kind of ship, about whether it
should get a mass reduction and therefore an increase in drive speed when
it launches its missiles.
That would be plausible, but most ships don't launch enough missiles for it
to make a difference. This one would drop mass by 32, to 68. You'd get
Thrust 4.
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