GZG List archives -- October 2006
[GZG] Full Thrust 3rd Ed (Simon White)
grant wrote:
>> Personally, I really like to see all the little odd bits (heavy missiles,
>> decoys, Wave Cannon, sensors...) from the earlier books blended into the new
>> book with final rulings on how they should interact.
I'd love to see that as well, on the insistence of many conflicting sources, I've put together a 'complete' listing of the stuff we're using in our campaign:
http://fullthrust.2-72.co.uk/systems.html
as part of my current attempt to pull all the rules into a coherent and logical structure - it's taking a lot longer than I thought. After a whole day of typing I've not got through a quarter of the stuff I needed too - it takes a long time to get a good publication out. Still got the whole meat of the campaign to type up yet. Typesetting FT III will be an achievment in it's own right.
Simon
PS I need to make a new hex based campaign map - what do people use program wise to do this? Free would be nice. Last time I used AutoREALM, but it's very buggy.
--
Experience is the fool's best teacher; the wise do not need it.
http://fullthrust.2-72.co.uk
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