GZG List archives -- October 2006

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Re: [GZG] Re: Full Thrust Playtest? (Simon White)



Vince wrote:

I'm curious here: How do you outnumber an enemy whose ships are rather
cheaper per Mass than yours are, or outmanoeuvre an enemy whose slowest
ships can make turns twice as tight as your fastest escorts?

One, as said earlier that I do agree with completely. Raise the cost of each class.

That works if you only ever play with the published designs. *You* do, yes; but unless we force everyone else to do so too simply raising the points value doesn't solve the problem.


besides, SV still have to allocate power to several systems, they cant arm all systmes and out manuever an enemt reguardless hos much power gens you gave them.

The *FB2* SV designs don't have enough power to do it, but optimized SV designs do. It doesn't take much power to outmanoeuvre humans or Phalons; outmanoeuvring Kraks is a bit harder but still doable. For example, that 64-power battleship discussed in my previous post would be able to outmanouevre any of the FB2 Kra'Vak designs and still have 46 power points to spare for arming its weapons.


Regards,

Oerjan
oerjan.ariander@xxxxxxxxxx

"Life is like a sewer.
 What you get out of it, depends on what you put into it."
-Hen3ry

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